Monday, August 24, 2009

Yves Behar Creating objects that tell stories.

In the first minutes of this video Yves took us back into his childhood years as he recognised objects around his household being ominous and freighting along that they also tell a story as he explained through the carpet and the picture of antique draws.

Each design as he claims should have a usability within its form. My favourite designs in this video would be the y water for children’s consumption. A design that gives children an activity after the bottle is empty. The Bootle can be stacked and positioned to combine any structure with the desire of using as many consumed bottles as they want. The children can use their mind to drive through imagination this gives this design a purpose and use.

The laptop with the simple functionality that only comes at $100 can be accessible to even children living in third world countries. This design of a laptop looks very simplistic and ideal for learning for children. The design looks like its set towards children and set towards fun which upholds its design usability. It’s good to know children around the world even those in troubled locations have access to this highly implemental resource.
This video is highly relative to this coarse and to industrial designers in general, finding a purpose for a design as well its usability together with a story interrelated amongst them both is an essential quality.

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